Tuesday, June 28, 2016

3.6

The qualities of something that is considered nonviolent.
The image that was shown on mediaviolence.org isn't one that should be advertised for the look the website is going for. By looking solely at the image and not the words that are attached, it would be fine to be posted on the website. The engagement between a player and a video game should never be so strong to the point their focus can't be broken. Then on top of that, the young boy in the image is sitting alone while playing the "nonviolent" game. The more video games, whether violent or nonviolent, the more inactive that person gets. The image that is portrayed should definitely be replaced with something else that can do a better job of fitting the title on mediaviolence.org.

Some of the video games that are listed under the mediaviolence.org sounds like the complete opposite. Games with the name of Rage, Max Payne and Bulletstorm don't sound like the best games to fit in a nonviolent category. There are usually never any video games, period, that do not fit their title. If the game is called Bulletstorm, I'm quite sure there will be bullets involved, and those bullets won't just be shooting the air, it will be shooting a target. Anything involved with bullets should unquestionably be considered violence. In order for mediaviolence.org to convince their audience that it is completely nonviolent, there should be a consideration about changing the words in the image.

When focusing on the photo more, I noticed the boy was all into whatever he was playing. His eyes are blazing straight into the television screen and his body language shows he's 100% all in. Knowing that all of his attention is going into one thing, it would be hard to break this habit if it were to continue. As on now, in the image, it looks like he is oblivious to anything that could possibly going on around him. Knowing that he is so lock into what he is doing could effect cause him to miss out on certain things because his focus isn't there. No video game should be that hypnotizing.

Lastly, in addition to whether the game is violent or nonviolent and it having his attention the whole time, it is causing him to miss out on more important things out there. He is missing simple activities he could be doing with his friends that cause make a thousand memories. The more he is cooped up in the house, the less active and motivated he is to get active. Childhood obesity is already one of the leading causes of diabetes in young children and in people all over the world. Some of these important issues can be prevented and almost demolished just off of the amount of exercise a child gets.

From not going on mediaviolence.org and following the image that it advertises, it isn't the best thing to go off of. Showing the names of the video games was supposed to help the viewers, but with violent names like Rage, there is no other way somebody can interpret that. The vision can also be a concern because of how focused the young boy is into the video game. The last thing a parent wants to have to go through knows that their child is sick and has to deal with obstacles in their life everyday. Some of these things can be prevented as long as the child is monitored by their parents. The image from mediaviolence.org didn't do a superior job in trying to help their advertising.

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